The Multiplayer Game is an exciting and realistic simulation game that allows players to engage in authentic air combat and deathmatch modes. Players can team up with friends to participate in dogfights or join deathmatch rooms to battle against players from all over the world. This game offers a thrilling and immersive experience for players who are interested in aerial combat.
The game's aerodynamics are carefully calculated to simulate the unique characteristics of each aircraft. Real pilots were involved in the development process to ensure accuracy and provide feedback. This attention to detail allows players to experience the high angle of attack maneuverability of F18 and F22, the pedal turn maneuver of F35 and F22, and the cobra maneuver of the Su series aerodynamic layout aircraft.
The dynamics of the game are also meticulously designed to create a realistic experience. For example, when a 40,000-pound carrier-based aircraft lands on the deck, the compression rebound of the landing gear and the damping of the suspension are finely adjusted to create the most realistic visual effects. The game also takes into account the recoil force from each bullet and implements rope dynamics simulations for arresting cables and aerial tanker refueling tubes.
The Flight Control System (FCS) in the game is based on the same algorithm as real flight controllers. This allows players to experience the challenges of flying modern fighters with static instability layouts. The FCS component calculates control commands using angular velocity feedback or G-load feedback and then passes the result to the servo to control the control surface.
The game also features realistic avionics, including a HUD based on the real HUD principle. The size and view angle of the HUD characters and symbols have been strictly verified against the HUD of corresponding real aircraft, providing the most realistic HUD implementation available in the mobile market. The game also includes a fully-featured fire control radar for the F18, with plans to develop fire control radars for other aircraft.
In terms of arms, each missile in the game is treated as a tiny aircraft with a real dynamic model. The guidance algorithm used in the game is the same as the one used in real missiles, and the guidance results are transmitted to the missile's FCS to control the control surface deflection for maneuvering. The game also accurately calculates the movement of gun bullets, taking into account the effects of gravity and air resistance.
The Earth Environment Rendering in the game is also impressive, with multiple scattering algorithms used to calculate the color of the sky, ground, and objects. This, combined with innovative optimization algorithms, provides realistic sky colors and dynamic projections of the earth in the atmosphere. The game also utilizes real astronomical data to determine the positions of stars, the moon, and the sun, adding to the overall immersive experience.