Carrier Landing HD is a high-end flight sim, offering the following advantages:
The Aerodynamics application is a simulator that accurately models the unique aerodynamic characteristics of various aircraft. This is achieved through careful calculations of inflow and the involvement of real pilots for testing and feedback. The simulator includes features such as high angle of attack maneuverability, pedal turn maneuvers, and cobra maneuvers, making it one of the most realistic flight simulators available.
The Dynamics component of the simulator focuses on creating realistic visual effects, such as the compression rebound of landing gear and the recoil force from bullets. It also includes details like rope dynamics for arresting cables and aerial tanker refueling tubes, which are often not found in other flight simulators.
The Flight Control System (FCS) is an essential aspect of modern fighters, and the simulator accurately implements this component with the same algorithm as real flight controllers. This allows for precise control of the aircraft, taking into account factors such as angular velocity and G-load feedback.
The Avionics component of the simulator includes a Heads-Up Display (HUD) that is based on real principles and has been verified against the HUD of corresponding real aircraft. This ensures the most realistic HUD implementation available in the mobile market. The simulator also features a fully-featured fire control radar for the F18, with plans to develop fire control radars for other aircraft.
The Arms component of the simulator treats missiles as tiny aircraft, utilizing a real dynamic model and the same guidance algorithm used in real missiles. The simulator also accurately calculates the movement of gun bullets, taking into account factors such as gravity and air resistance.
The Earth Environment Rendering aspect of the simulator uses multiple scattering algorithms to calculate the color of the sky, ground, and objects. This results in realistic sky colors and dynamic projections of the earth in the atmosphere. The simulator also utilizes real astronomical data to determine the positions of stars, the moon, and the sun, providing an immersive experience for the user.
Aerodynamics:
The aerodynamic model of each aircraft includes multiple components, with careful calculations of their inflow. As a result, the simulator realistically simulates the unique aerodynamic characteristics of many aircraft. This includes the high angle of attack maneuverability of F18 and F22, the ability of F14 to perform a full turn roll using only rudder, the pedal turn maneuver of F35 and F22, and the cobra maneuver of the Su series aerodynamic layout aircraft. The development process involved real pilots for testing and feedback.
Dynamics:
When a 40,000-pound carrier-based aircraft lands on the deck at a descent rate of 5 meters per second, the compression rebound of the landing gear and the damping of the suspension are finely adjusted to create the most realistic visual effects. The recoil force from each bullet is accurately calculated and applied to the aircraft. The simulator also implements rope dynamics simulations for arresting cables and aerial tanker refueling tubes, details that are often not found in many PC flight sims.
Flight Control System (FCS):
Modern fighters often utilize static instability layouts, making it challenging for pilots to fly without the intervention of FCS. The simulator implements an FCS component with the same algorithm as the real flight controller. Your control commands first enter the FCS, which calculates the result using angular velocity feedback or G-load feedback. The result is then passed to the servo to control the control surface.
Avionics:
The simulator implements a HUD based on the real HUD principle. The size and view angle of the HUD characters and symbols have been strictly verified against the HUD of corresponding real aircraft. This offers the most realistic HUD implementation available in the mobile market. The F18 currently features a fully-featured fire control radar, and fire control radars for other aircraft are also under development.
Arms:
Each missile in the simulator utilizes a real dynamic model, treating them as tiny aircraft. The guidance algorithm employs the same APN algorithm used in real missiles. The guidance results are transmitted to the missile's FCS, which then controls the control surface deflection for maneuvering. The initial speed of the gun bullet in the simulator strictly adheres to real data, accurately calculating the bullet's movement in each frame considering the effects of gravity and air resistance.
Earth Environment Rendering:
The simulator employs multiple scattering algorithms to calculate the color of the sky, ground, and objects, thanks to innovative optimization algorithms. It provides realistic sky colors at dusk and dynamic projections of the earth in the atmosphere. Whether flying at foggy sea levels or 50,000 feet high, you can genuinely feel the presence of the air.Additionally, the game utilizes real astronomical data to determine the positions of stars, the moon, and the sun.