In this game, a player can bring a token into active play from their staging area by rolling a 6 on the die. If the player does not have any tokens currently in play and rolls something other than a 6, their turn immediately ends and passes to the next player. Once a token is in play, the player can choose to move any one of their tokens forward along the track based on the number rolled on the die.
When a player rolls a 6, they have the option to either advance an already active token or bring a new token into play from their staging area. Additionally, rolling a 6 grants the player an extra "bonus" roll for that turn. If the bonus roll also results in a 6, the player gets another bonus roll. However, if the third consecutive roll is a 6, the player cannot move any token during that turn, and the turn is passed to the next player immediately.
Players are required to move tokens according to the number shown on the die. If a player cannot make any valid move with their tokens based on the die roll, they must pass their turn to the next player. Moving a token can result in capturing an opponent's token if the move lands on a square occupied by an opponent. When this happens, the opponent's token is returned to their yard, where it must await another roll of a 6 before it can re-enter the game.