This application provides a robust set of sculpting and painting tools designed to enhance the 3D modeling experience. Users can take advantage of features such as various brushes (including clay, flatten, and smooth) to shape their creations effectively. The trim boolean cutting tool enables hardsurface modeling using shapes like lasso and rectangle. However, it's important to note that there are limitations: users can only perform up to four undo/redo actions, and each object can only exist on a single layer. Moreover, there is no option to export projects, and internal project management is limited since projects cannot be re-opened.
Customization is a key component of the application's stroke tools. Users can adjust parameters such as falloff, alphas, and pencil pressure to create the desired effects. Additionally, users have the option to save and load tool presets, which streamlines the creation process. The application supports vertex painting, allowing for detailed adjustments in color, roughness, and metalness across materials while making it simple to manage material presets. This comprehensive control over both sculpting and painting operations promotes a seamless workflow.
Another important aspect of the application is the handling of layers. Sculpting and painting actions can be recorded in separate layers, facilitating iterations and adjustments during the creation process. The app also boasts multiresolution sculpting capabilities, enabling users to switch between different mesh resolutions freely. This flexibility is enhanced further by voxel remeshing, which provides a uniform level of detail and is particularly useful during the initial sketching phase. Dynamic topology allows for local refinement of the mesh while maintaining layers, ensuring that the user's work is preserved with automatic updates.
Additional features include decimation to reduce polygon counts while retaining detail and tools for segmenting the mesh into face groups. The automatic UV unwrap tool can leverage these face groups for efficient unwrapping. Users can also transfer vertex data to and from textures using the baking feature. The application supports the creation of primitive shapes, making it easier to start new models from scratch. Built-in PBR rendering, post-processing effects, and an easy-to-use interface optimized for mobile enhance the overall user experience, though users should keep in mind the lack of export functionality and project re-opening capabilities.